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Free Frag
Starter Frag
Wild West Duel
Tag 'n' Shoot
Free for All
Last Man Standing
Team Frag

Free Frag

Infinite Ammunition, Infinite Health Points, no Missions, just shoot them all!

2 to 8 players / 2 to 20 minutes
1 hit, 1 point!

How to play
Shoot the other players to score points. You score one point for every hit on your opponents. Keep moving, stay covered and have fun!

Required gear
Nothing, just one T-Blaster and one Sensor Vest per player.

Suggested settings for a first game
Playtime: 5 minutes
A good length to start off with

Infra red power: 4
It depends on how sunny your play area is. If it's very sunny, set it to maximum, 5. If you're playing inside, set it to 3 or 4. If you're playing at night, set it to 1 or 2.

Suggested setting for the play area
Choose a large area with a lot of cover. Don't get too close to each other and try to train yourself to shoot long range (more than 10 meters).

Starter Frag

Players fight each other to score hits.
This is a simple game, great for getting used to playing. You'll learn how to use the Ammo Pack during gameplay.

2 to 8 players / 5 minutes
One hit, one point!

How to play
Shoot at your opponents to score points. Be careful, your ammunition is limited! Use the ammo pack to reload your T-Blaster!

Required gear
Two Ammo Packs and one T-Blaster and one Sensor Vest per player.

Game settings
Playtime: 5 minutes
A good length to start off with

Infra red power: 4
It depends on how sunny your play area is. If it&s very sunny, set it to maximum, 5. If you&re playing inside, set it to 3 or 4. If you're playing at night, set it to 1 or 2.

SWAP: OFF
You don't have to alternate between the two different kinds of Ammo Pack to use them. Once you've scanned one of them, leave it where it is so that other players can find it easily.

Suggested setting for the play area
Choose a large area with a lot of cover. Don't get too close to each other and try to train yourself to shoot long range (more than 10 meters).

Dispatch the Ammo Packs one in each half of the play area. Try to put them in a position with cover, to provide safety to players running out of ammo.

Wild West Duel

One town, two guys facing each other, two Blasters... Guess what happens.

2 to 8 players
1 hit, 1 point! You need to win 1 more round than your opponent to win the game.
With two players, the game is played in five rounds. With more than two players, three rounds are played.

How to play
Face your opponent and when the Game Master says "GO!", be the fastest shooter! But don’t shoot before you hear the order, or you'll lose the point! You're allowed to move to avoid your opponent's shots but be careful, you have only 6 bullets. If both of you run out of ammo, the round will be a draw.

Required gear
At least two T-Blaster and two Sensor Vest for all players.

Game settings
3 or 5 rounds
With two players, the game is played in five rounds. With more than two players, three rounds and a tournament are set up by the Game Master (the computer).

Infra red power: 4
It depends on how sunny your play area is. If it's very sunny, set it to maximum, 5. If you're playing inside, set it to 3 or 4. If you're playing at night, set it to 1 or 2.

Suggested setting for the play area
For your first duels, don't go too far from each other. 5 meters would be the maximum range. Once you're familiar with this gameplay, try to start further away with cover between you and your opponent.

Tag 'n' Shoot

Tag and Shoot! This game is a race, so be the fastest.

1 to 8 players
Shooting the UbiConnect awards you 1 point and Tagging a T-Base, 1 point

How to play
The goal is to tag a T-Base and then shoot at the Ubiconnect. Once you hit the UbiConnect, go tag the next T-Base and shoot again. Do this as many time as possible in one minute. Start with T-Base 1.

With the Starter Pack, you play with 2 T-Bases. With the Med-Kit Extension Pack, you can play with up to 4 T-Bases.

Required gear
With the Starter Pack: 2 T-Bases and one T-Blaster minimum.
With the Med-Kit Extension Pack: the two other T-Bases

Game settings
Playtime: 1 minute
This is the time you have to scannas many T-Bases as possible and shoot at the UbiConnect. Do it quick!

Infra red power: 4
It depends on how sunny your play area is. If it's very sunny, set it to maximum, 5. If you're playing inside, set it to 3 or 4. If you're playing at night, set it to 1 or 2.

2 T-Bases
For your first races, use only two T-Bases. When you've played this game several times, add the two other T-Bases for tougher races.

Suggested setting for the play area
Start by placing T-Bases 1 and 2 not too far from each other. Make sure you can shoot at the UbiConnect from close by each T-Base.

After a few races, add T-Bases 3 and 4. Be sure you can shoot at the UbiConnect from each of their positions.

When you've mastered this game, place the T-Bases at different distances with obstacles between them. This way, your races will be more difficult but also more interesting.

Free for All

Players fight each other to score frags.
Customize your game the way you want.

1 to 8 players/5 to 20 minutes
One hit, one point, one frag, 4 points!

How to play
One hit gives you one point. A frag (when your opponent loses his last health Point) gives you four points. So, try to target the weakest players to score more points!

Stay covered and keep moving to avoid enemy shots!

Required gear
With the Starter Pack: two Ammo Packs, one T-Blaster and one Sensor Vest per player.
With the Med-Kit Extension Pack: the two Med-Kits

Suggested settings for a first game
Playtime: 5 minutes
5 minutes is a good duration for a first game. Later, try to play 10 minutes. And if you want a Frag Marathon, set this option to 20 minutes for an endurance fight!

Infra red power: 4
It depends how sunny your play area is. If it's very sunny set it up on 5. If you play inside, set it on 3 or 4. If you play at night, set it on 1 or 2.

Ammunition: 9 rounds per clip

9 rounds per clip: Semi-automatic pistol, instant reloading.
Not so many bullets in your T-Blaster, to encourage tactical use of the Ammo Packs, but if you want more shooting action, set this option to 12 bullets. More shots but less strategy… Infinite rounds is rather for fun than for the challenge. And finally, if you want a western style gun fight, set it to 6 bullets. This way players will have to be more careful with their ammunition.

Clips: 3
Average amount of clips per T-Blaster. Not too many, not too few.

You start the game with 3 clips. One is already loaded, the two others are in store. When you reach 0 bullets, your T-Blaster automatically reloads if you still have at least one clip.

Health Points: 5
Enough stamina to get shot four times before being fragged and giving 4 points to your opponent. If you play with the Med-Kit Extension Pack, check your Dashboard regularly (press the Control Button to change the information displayed) so you know when heal yourself with a Med-Kit.

Swap: Off
Swap means that players can’t scan the same T-BOX (Med-kit or Ammo Pack) twice. They must alternate between the two different types of each.

Why? Just to avoid "campers", players who stay close to an Ammo Pack or a Med-kit, healing themselves and reloading with infinite ammunition.

But for your first games, play without this option (OFF) to get familiar with Battle Tag. Later, we advise you to activate this option for more interesting games.

Suggested setting for the play area
The "Free For All" gameplay is more interesting when played in a large area, such as a park, an entire house or a large backyard. Especially if there are more than four players.

If there are four players or less, the play area doesn’t need to be very big.

Try to dispatch the Ammo Packs and the Med-Kits at equally around the play area.

Hide them behind cover. When a player is out of ammo or has only one Life Point left, it’s better for him to be able to scan the T-Boxes safely.

Last Man Standing

Play 'til there's only one survivor. Try and make sure it's you!

1 to 8 players
The winner is the last player in game. The loser is the first to be eliminated.

How to play
Shoot at your opponents to be the last player remaining. If you lose your last Health Point, you're out of the game. Customize your game the way you want.

Required gear
With the Starter Pack: two Ammo Packs and one T-Blaster and one Sensor Vest per player.
With the Med-Kit Extension Pack: the two Med-Kits

Suggested settings for a first game
Infra red power: 4
It depends on how sunny your play area is. If it's very sunny, set it to maximum, 5. If you're playing inside, set it to 3 or 4. If you're playing at night, set it to 1 or 2.

Ammunition: 9 rounds per clip
9 rounds per clip: Semi-automatic pistol, instant reloading.

Not too many bullets in your T-Blaster to encourage the tactical use of the Ammo Packs, buut if you want more shooting action, set this option to 12 bullets. More shots but less strategy… Infinite rounds is more for fun than for the challenge. And finally, if you want a western style gun fight, set it to 6 bullets. This way players will have to be more careful with their ammunition.

Clips: 3
Average amount of clips per T-Blaster. Not too many, not too few.

You start the game with 3 clips. One is already loaded, the two others are in store. When you reach 0 bullets, your T-Blaster automatically reloads if you still have at least one clip.

Health Points: 5
Enough stamina to get shot four times before being fragged and giving 4 points to your opponent. If you play with the Med-Kit Extension Pack, check your Dashboard regularly (press the Control Button to change the information displayed) so you know when heal yourself with a Med-Kit.

Respawn Mode: Auto
After being fragged (when an opponent takes away your last Health Point), you do not have to perform any special action to come back in game. Just wait for the time set in the Respawn time option to pass.

Respawn Time: 5
This is the time you have to wait before coming back in game after having being fragged.

Setting this option to 5 seconds is a good way to begin. Later, may be you'll want to set it up to 10 seconds to penalize fragged player and encourage skirmish tactics.

Swap: Off
Swap means that players can’t scan the same T-BOX (Med-kit or Ammo Pack) twice. They must alternate between the two different types of each.

Why? Just to avoid "campers", players who stay close to an Ammo Pack or a Med-kit, healing themselves and reloading with infinite ammunition.

But for your first games, play without this option (OFF) to get familiar with Battle Tag. Later, we advise you to activate this option for more interesting games.

Suggested setting for the play area
The "Last Man Standing" gameplay is more interesting when played in a large area, such as a park, an entire house or a large backyard. Especially if there are more than four players.

If there are four players or less, the play area doesn’t need to be very big.

Try to dispatch the Ammo Packs and the Med-Kits at equally around the play area.

Hide them behind cover. When a player is out of ammo or has only one Life Point left, it’s better for him to be able to scan the T-Boxes safely.

Team Frag

Teams fight each other to score frags.

1 to 8 players/5 to 20 minutes
One hit, one point, one frag, 4 points!

How to play
Shoot the opponents’ team members to score points. One hit gives you one point, one frag (when your opponent lose his last Life Point) gives you four points.

So, try to target the weakest players to score more points!

Stay covered and keep moving to avoid enemy shots!

Required gear
You need one T-Base per team and of course one T-Blaster and its Sensor Vest per player.

For two teams using the 2 Players Starter Pack:
Optional (with the Med-Kit Expansion Pack), 2 Med-Kits and T-bases 3 and 4 to play with 4 teams.
Remember, Ammo Packs and Medkits are optional.

Suggested settings for a first game
Playtime: 5 minutes
5 minutes is a good duration for a first game. Later, try to play 10 minutes. And if you want a Frag Marathon, set this option to 20 minutes for an endurance fight!

Infra red power: 4
It depends on how sunny your play area is. If it's very sunny, set it to maximum, 5. If you're playing inside, set it to 3 or 4. If you're playing at night, set it to 1 or 2.

Ammunition: 9 rounds per clip
9 rounds per clip: Semi-automatic pistol, instant reloading.

Not too many bullets in your T-Blaster to encourage the tactical use of the Ammo Packs, buut if you want more shooting action, set this option to 12 bullets. More shots but less strategy… Infinite rounds is more for fun than for the challenge. And finally, if you want a western style gun fight, set it to 6 bullets. This way players will have to be more careful with their ammunition.

Clips: 3
Average amount of clips per T-Blaster. Not too many, not too few.

You start the game with 3 clips. One is already loaded, the two others are in store. When you reach 0 bullets, your T-Blaster automatically reloads if you still have at least one clip.

Health Points: 5
Enough stamina to get shot four times before being fragged and giving 4 points to your opponent. If you play with the Med-Kit Extension Pack, check your Dashboard regularly (press the Control Button to change the information displayed) so you know when heal yourself with a Med-Kit.

Swap: Off
Swap means that players can’t scan the same T-BOX (Med-kit or Ammo Pack) twice. They must alternate between the two different types of each.

Why? Just to avoid "campers", players who stay close to an Ammo Pack or a Med-kit, healing themselves and reloading with infinite ammunition.

But for your first games, play without this option (OFF) to get familiar with Battle Tag. Later, we advise you to activate this option for more interesting games.

Suggested setting for the play area
The Team Frag game is more interesting when played in a large area, such as a park, an entire house or a large backyard. Especially if there are more than four players.

If there are four players or less, the play area doesn’t need to be very big.

Try to dispatch the Ammo Packs and the Med-Kits at an equal distance from each team’s deployment zone. Each team must have the same chance of reaching an Ammo Pack and Med-Kit. In this way, when one team pushes another into a defensive position around its T-Base, they'll have Ammo Packs and Med-Kits close enough to support the assault.

Hide them behind cover. When a player is out of ammo or has only one Life Point left, it’s better for him to be able to scan the T-Boxes safely.

It's not as important to hide the T-Bases. Players are out of the game when they have to scan their team’s T-Base. And if you have not set the Respawn time to 0, they have to wait for 5 or 10 seconds before being targeted again. Enough time to take cover!